Input the attacker and defender statistics to calculate the resulting damage.
Base Damage:
50
Modified Damage:
Final Damage:
This page provides a detailed explanation of how attack and defense damage is calculated in many strategy games. Understanding this formula is key to optimizing your units and strategies.
The basic damage calculation often follows a simple formula, taking into account the attacker's strength and the defender's resilience. This formula determines the raw damage dealt before any additional modifiers.
Damage = (Attacker's Attack Power) - (Defender's Defense Value)
Note: Minimum damage is usually 1, even if the calculation results in 0 or less.
Let's consider a scenario where your Knight unit attacks an enemy Orc unit:
Using the formula:
Damage = 50 (Knight's Attack) - 30 (Orc's Defense) = 20
So, your Knight deals 20 damage to the enemy Orc.
A: In most games, if the defense value is higher, the damage dealt will be the minimum possible, usually 1. This prevents attacks from healing enemies or dealing negative damage.
A: Yes, many games include additional modifiers such as critical hit chance, elemental bonuses, terrain advantages, unit abilities, and debuffs. These are typically applied after the base damage calculation.
A: Armor penetration usually reduces the defender's effective defense value before the damage calculation. For example, if a unit has 10 armor penetration, the defender's 30 defense would be treated as 20 for that attack.