Input the attacker and defender statistics to calculate the resulting damage.
Base Damage:
50
Modified Damage:
Final Damage:
The calculator subtracts defense from attack to get base damage, then applies multipliers and reductions to produce the final damage.
Final Damage = max(Attack - Defense, 0) × Damage Multiplier × (1 - Damage Reduction)
Example inputs used in the steps below.
Yes. If defense is greater than or equal to attack the base damage becomes zero and the final damage will be zero after modifiers.
Damage reduction is a fractional value (for example 0.2) that multiplies the modified damage by (1 - reduction) to lower the result.
Rounding depends on your game's rules. Common practice is to round down to an integer, but the calculator shows the exact numeric result unless otherwise specified.
Yes. Multipliers below 1 reduce damage and represent debuffs or weakening effects; values are determined by game mechanics.