Calculate your character's damage output against various enemies, considering all relevant stats and buffs.
Non-Crit Damage:
3300
Crit Damage:
7920
Average Damage:
6534
Amplified Damage (Vaporize/Melt):
4950
Genshin Impact's damage calculation can seem complex, but understanding its core components is key to optimizing your character builds and team compositions. This page breaks down the essential elements that determine how much damage your characters deal.
Damage in Genshin Impact is primarily determined by a combination of factors, each contributing multiplicatively or additively to the final output:
This is calculated from your character's Total ATK (Base ATK + Flat ATK from artifacts/weapons) multiplied by the Talent Multiplier (a percentage based on the talent's level).
These include Elemental DMG Bonus (e.g., Pyro DMG Bonus), Physical DMG Bonus, and other specific DMG bonuses from artifact sets (e.g., Noblesse Oblige), character abilities, or weapon passive effects. These are typically additive with each other.
Determined by your Crit Rate (chance to crit) and Crit DMG (multiplier when you crit). If a hit is critical, the damage is multiplied by 1 + Crit DMG %.
1 + Crit DMG %
Enemies have a DEF stat that reduces incoming damage. This reduction is influenced by the level difference between your character and the enemy. Effects like DEF Shred (e.g., from Raiden Shogun's C2) reduce this stat.
Enemies have varying Elemental RES and Physical RES. If an enemy has 10% Pyro RES, they take 10% less Pyro damage. RES Shred effects (e.g., Viridescent Venerer, Zhongli's shield) can reduce these resistances, increasing damage taken.
Elemental Reactions are powerful interactions between different elements that can significantly boost or alter damage. They fall into several categories:
While the full formula is extensive, a simplified version for a non-reaction hit looks like this:
Final Damage = (Total ATK * Talent Multiplier) * (1 + DMG Bonus %) * (1 + Crit DMG %) * DEF Multiplier * RES Multiplier
Let's use an example:
Character Stats: Total ATK = 2000, Talent Multiplier = 200% (2.0), Pyro DMG Bonus = 46.6%, Crit DMG = 120% (1.2)
Enemy Stats: DEF Multiplier = 0.5 (50% damage taken), Pyro RES Multiplier = 0.9 (90% damage taken)
Step 1: Calculate Base Damage2000 ATK * 2.0 (Talent) = 4000
2000 ATK * 2.0 (Talent) = 4000
Step 2: Apply DMG Bonus4000 * (1 + 0.466) = 4000 * 1.466 = 5864
4000 * (1 + 0.466) = 4000 * 1.466 = 5864
Step 3: Apply Crit DMG (if critical hit)5864 * (1 + 1.20) = 5864 * 2.20 = 12900.8
5864 * (1 + 1.20) = 5864 * 2.20 = 12900.8
Step 4: Apply Enemy DEF Multiplier12900.8 * 0.5 = 6450.4
12900.8 * 0.5 = 6450.4
Step 5: Apply Enemy RES Multiplier6450.4 * 0.9 = 5805.36
6450.4 * 0.9 = 5805.36
Final Damage: 5805.36
This simplified example demonstrates how each component contributes to the final damage number. Real calculations can involve more buffs, debuffs, and elemental reactions, making the full formula more intricate.