Compare two different item builds side-by-side to determine which maximizes your damage output against specific enemy resistances and health pools.
Build A Statistics:Estimated DPS:Full Combo Damage:Damage Mitigated:
4220033
Build B Statistics:Estimated DPS:Full Combo Damage:Damage Mitigated:
Comparison Outcome: Build B provides a 0% higher DPS than Build A against this specific target dummy.
Damage in LoL is reduced by resistances using a hyperbolic scaling formula.
Formula: Actual Damage = Raw Damage × (100 / (100 + Resistance))
Actual Damage = Raw Damage × (100 / (100 + Resistance))
Consider a level 11 ADC attacking a target with 100 Armor and 2000 HP.
Effective HP (EHP) is the amount of raw damage required to kill a target after accounting for their Armor or Magic Resist.
Lethality is stronger against squishy targets (low armor), while % Armor Pen scales better against tanks with 100+ Armor.
Yes, the standard Attack Speed cap is 2.5 attacks per second, unless using specific runes like Lethal Tempo.
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