Calculate your character's combat effectiveness by factoring in base damage, speed, crits, and damage scaling modifiers.
Average Non-Crit Hit:
0
Average Crit Hit:
Total Average Hit (Weighted):
Final Estimated DPS:
Note: This estimated DPS is a theoretical calculation and does not account for enemy resistances, armor, or character accuracy.
PoE damage scaling follows a specific order: base damage is first modified by 'increased' sums, then multiplied by every 'more' source independently.
Formula: DPS = (BaseAvg * (1 + Increased) * More) * Speed * (1 + (CritChance * (CritMulti - 1)))
DPS = (BaseAvg * (1 + Increased) * More) * Speed * (1 + (CritChance * (CritMulti - 1)))
Example: A Level 80 Archer using Tornado Shot with 400-600 Base Damage and 300% Increased Damage.
'Increased' modifiers are all added together first, while 'More' modifiers are multiplicative, making them significantly more powerful for scaling damage.
For attacks, your chance to hit (Accuracy) acts as another multiplier. If you have 90% accuracy, multiply your final DPS by 0.9.
In-game tooltips often omit complex interactions like penetration, conditional buffs, or projectile overlaps that this calculator can approximate.
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